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Jedi Knight
Reviewed Single Player Levels Reviewed Multiplayer LevelsReviewed Single Player LevelsSiege of Vol Kanst *****Start downloading this while you read. To date, this is the best single player level. This level is the start of JK levels finally surpassing the best Dark Forces levels. This is an amazing level; there are effects that aren't in MotS or JK, which are simply amazing. As the level opens and closes, you get a cutscene. There is a constant barrage of new sounds, and text lines which all add to the story.
Captured! ****½Wow, now we're talking single player heaven. I know this is just an unfinished demo, but this author is on his way to creating a premiere single player episode. I can't wait until he finishes the whole thing, cutscenes included.
Moldy Crow ***I must admit, this little level was quite a refreshing change from multiplayer. Its not very long or difficult but it does provide a quick little escape into some single player fun.
Dark Pyramid ***This level had me roped in pretty well straight from the beginning. I'm not sure if it was just really fun or if it was just so d#$m hard. The level begins with a nice little cutscene describing a little about the mission Kyle is on. The cutscene works pretty well, although I have seen some cutscene shots from some new up and coming projects, and those tend to make it look a bit weak. But overall, its entertaining.
Warzone 1 & 2 *****Warzone is back! Before you all start wondering why the file is so big (about 3.3 megs), the gob also includes an improved version of the first chapter, Rebel Storm Rising. For those of you too young to remember that far back, Warzone Chapter 1 was a fantastic level, a level positively brimming over with all the things that other user-levels tended to lack. A good plot (even a short story in the readme!) detailed architecture, a large playing area that would take around an hour to fully explore, and new cogs that helped the feel immensely.
Reviewed Multiplayer LevelsVolcano Temple *****Rarely, if ever, does a level make me speak out loud. Maybe this is due to the fact that I dont have a 3d card; maybe its just because many of the levels being put out today just arent very good. Well, this one made me utter a few phrases on several different occasions. The majesty of some of these features is fantastic. Simply put, I really love this level. The level is set around a particularly active volcano. Around the central, dome-topped room containing the volcano, there are many rooms, ledges, and cliffs that make for very interesting navigation. There is also a waterfall (which causes less framerate/lag problems than the one in the level Waterfall) and a good deal of wonderful overlooks of the entire canyon. The architecture here obviously took a good deal of adjusting to do. The level will mostly be played outdoors, but also contains a lot of indoor areas. And for once in a canyon level, none of the drops will kill you, but there are a few that will really sting. Its a fairly large level, best for at least four people.
Star Destroyer Hangar *This level is a big letdown. I started off, and the first thing I saw was a Tie Bomber hanging from a claw on the ceiling. Very good looking. The rest of the level however, was not good looking. The architecture was boring, texturing and lighting were repetitive, and there were no cogs to spruce things up.
Lost Base 3 ****Lost Base III is a (GASP!) lost base somewhere on a planet that bought its texture maps at the same store Sulon did. This is good; the Sulon graphics haven't been overdone in multiplayer addon levels, and Lost Base III puts them to good use. The layout is core-style; at the center is a building, surrounded by a courtyard; surrounded by tunnels in the outlying cliff walls. There is also a landing bay off to one side, and the entire level is connected by a water system underneath. Games with a zero Force setting will be slightly more limited in size. Lost Base III is fun to play as well. The weapons are placed logically and in fair quantities. Gameplay is fast; core-style games don't allow for camping the way box-and-tunnel levels do. Andre was careful to avoid dead ends, and that's always a big plus. As for drawbacks, there aren't many that spring immediately to mind. There are a few skewed texture maps, however, though nothing to get upset about. The level looks excellent.
Cardia 2 SE Pack *****In all aspects, the Cardia Special Edition posesses all the detailing of a professional piece of work...at a fraction of the cost. :) One feature which stands out the most in these levels is the wonderfully creative architecture. This level is quite large and best suited for four or more players, the rooms and areas are connected in enough ways that less than that number of players can still find each other with fairly quickly. As well, such a layout provides ample freedom to be creative with tactics and play style as well. In particular, this level makes use of deviously placed force fields, lifts, remote switches, many cameras that give a nod to MOTS, and even a flying carpet for those Jedi which are Force Jump deficient. The centrepiece though is this excellent particle acclerator, where your player is the particle being accelerated at incredible speed across the length of the level. Clumsy Jedi die in the process - but if you're skilled, you'll be rewarded by a gravity field tunnel that slows your velocity and plunks you down for a wet landing. Imagine your surprise, too, if someone initiates the force field at the tunnel entrance just before you're shot inside. (Ever see Tomb Raider, when Lara Croft breaks her neck?) These thoughtful additions make the level an interesting and fun one. Jeff Walters
Hangar 217 ***½This level is nice. Tom has obviously put a lot of work into the level, and it was worth it. He's gone beyond the basics, including custom mats, cogs, and 3do files with the level. Seeing one person capable of such diverse level-design skills is rare enough. Seeing one person do so with flair is extraordinary, and for this Tom should be proud of his work. There are a number of catwalks and precarious walkways, making this level a bit more challenging than the average box-and-tunnel style level. Weapons and items are well placed, though you're not going to be walking around with ammo clips hanging off you like beads on the last day of Mardi Gras. This works well with the level, but if you're a shrapnel-head who likes all the weapons, all fully stocked, all the time, you'll be dissappointed. You probably don't want to play with less than 4 people, and even then chances are good you won't be piling up the frag counts. It's true I'm not a big fan of very large levels, but when they're done right, they can be enjoyable. Tom Smallwood
Jabba's Palace *****Jabba's Palace was originally conceived on the J/K engine and was just recently converted for MotS. Dan's style of architecture continues to grow with each new level that he creates, though on Jabba's Palace, he took a sort of sidestep and produced a recreation of the classic scenes from the cinematic masterpiece: "Return of the Jedi." There are quite a number of these recreations available, but Dan's choice is the first of Jabba's Palace on Tatooine. Jabba's Palace is a multistoried complex that is mainly contained on the upper floors which is comprised of the throne room and a couple of side ante chambers. There is a hallway that leads to a small outer area in the original, but until the latest MotS release, they were not very elaborate. But let's not forget the lower level of the palace that contains the Rancor pit, a storage area, and a lovely little "body masher" that eats health like your little brother eats Count Chocula. A fun level made even better with the MotS version. The JK version is still cool.
Hoth ****½This multiplayer levels name by itself captures your attention. Could someone actually make a Hoth and make it good? No it took a team of people to do it, the Skinners, who by looking at the read me spent a long time on it. The level is a medium sized level with around 6 rooms, one Rebel hanger bay, and one battle field. The downfall of this level is the wide open spaces which cause way too much lag. The secrets are hard to find and even harder to use to your advantage. The level is too big in some areas and not big enough in other areas. I would recommend this level for four players who all have allot of ram. The level is great for gun fights but with the Force it slows down the gameplay. A well thought out level that obviously took some time to make.
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