|
Jedi Knight Multiplayer Levels
Kyle has learned that Boc may have survived their previous battle, and
must travel to the Twi'lek home planet, Ryloth, to see if the rumors are
true.
Sir Gerry and Lou Graziani have released a new MotS level called "Boc's Survival",
with help from Magi, Mark Sauve and Stooba.
Sir Gerry and Lou Graziani have released a new MotS level called "Boc's Survival",
with help from Magi, Mark Sauve and Stooba.

A multiplayer level which has a variety of settings which
include underwater sections,grass sections, many different rooms etc.It is a
guns/sabers level which plays fine with or without force powers.The level
has some new mats such as one for water,new 3dos such as
spotlight,speaker,camera,new cogs and there are to many to name,and a new
wav file featuring Offspring:-)The level supports about 10 players. I hope
everyone enjoys my level. Please leave feedback about it on the review board
at Massassi.
OO9(HOV)

???
Kurt Schulenburg

Official sabers level of the CWT.
DJK_FalloutZ

In all aspects, the Cardia Special Edition posesses all the detailing of a professional
piece of work...at a fraction of the cost. :) One feature which stands out the most in
these levels is the wonderfully creative architecture. This level is quite large and best
suited for four or more players, the rooms and areas are connected in enough ways that
less than that number of players can still find each other with fairly quickly. As well,
such a layout provides ample freedom to be creative with tactics and play style as well.
In particular, this level makes use of deviously placed force fields, lifts, remote
switches, many cameras that give a nod to MOTS, and even a flying carpet for those Jedi
which are Force Jump deficient. The centrepiece though is this excellent particle
acclerator, where your player is the particle being accelerated at incredible speed across
the length of the level. Clumsy Jedi die in the process - but if you're skilled, you'll be
rewarded by a gravity field tunnel that slows your velocity and plunks you down for a wet
landing. Imagine your surprise, too, if someone initiates the force field at the tunnel
entrance just before you're shot inside. (Ever see Tomb Raider, when Lara Croft breaks her
neck?) These thoughtful additions make the level an interesting and fun one.
Jeff Walters

A clan outpost in the middle of nowhere...
Daniel Clausen

Deep Space Depot is a fun little level based on, well, a deep space depot. It has
its ups and downs, but it is good for 4 to 10 people, and doesn't overload on the weapons.
Mike Kennedy

This is a fast paced multiplayer level with many sniper points and a large bridge area
for dueling. This is also The Council of the Jedi's Official Level. Enjoy!
Pele

This is the original release of this level, (12/30/1997) and I hope it'll tide you over
untill we start releasing the REALLY good levels. Enjoy this level, and especially the
upper portion, which should make for some AWSOME saber-dueling.
PSXPat

This level is nice. Tom has obviously put a lot of work into
the level, and it was worth it. He's gone beyond the basics, including custom mats,
cogs, and 3do files with the level. Seeing one person capable of such diverse
level-design skills is rare enough. Seeing one person do so with flair is
extraordinary, and for this Tom should be proud of his work. There are a number of catwalks and precarious walkways, making this level a
bit more challenging than the average box-and-tunnel style level. Weapons and items are well placed, though you're not going to be walking
around with ammo clips hanging off you like beads on the last day of Mardi Gras.
This works well with the level, but if you're a shrapnel-head who likes all the
weapons, all fully stocked, all the time, you'll be dissappointed. You probably
don't want to play with less than 4 people, and even then chances are good you won't be
piling up the frag counts. It's true I'm not a big fan of very large levels, but
when they're done right, they can be enjoyable.
Tom Smallwood

Hidden Base is a level that I've created that consists of a tunnel network which is
ideal for "swashbuckling" multiplayer action. Enjoy!
Dark Rider

This multiplayer levels name by itself captures your attention. Could someone actually
make a Hoth and make it good? No it took a team of people to do it, the Skinners, who by
looking at the read me spent a long time on it. The level is a medium sized level
with around 6 rooms, one Rebel hanger bay, and one battle field. The downfall of
this level is the wide open spaces which cause way too much lag. The secrets are hard to
find and even harder to use to your advantage. The level is too big in some areas and not
big enough in other areas. I would recommend this level for four players who all have
allot of ram. The level is great for gun fights but with the Force it slows down the
gameplay. A well thought out level that obviously took some time to make.
The Skinners

Jabba's Palace was originally conceived on the J/K
engine and was just recently converted for MotS.
Dan's style of architecture continues to grow with each new level that he creates, though
on Jabba's Palace, he took a sort of sidestep and produced a recreation of the classic
scenes from the cinematic masterpiece: "Return of the Jedi." There are
quite a number of these recreations available, but Dan's choice is the first of Jabba's
Palace on Tatooine. Jabba's Palace is a multistoried complex that is mainly
contained on the upper floors which is comprised of the throne room and a couple of side
ante chambers. There is a hallway that leads to a small outer area in the original,
but until the latest MotS release, they were not very elaborate. But let's not
forget the lower level of the palace that contains the Rancor pit, a storage area, and a
lovely little "body masher" that eats health like your little brother eats Count
Chocula. A fun level made even better with the MotS version. The JK version is
still cool.
Dan "Zaphrod" Rubado

A Jedi temple located on some remote planet with a Force pool in the middle.
Dylan

Here is a very big improvement from my last level...it took some time to figure some
small things out...u may post this if u want...things will only get BIGGER!!!
Frank Kanyak

Lost Base III is a (GASP!) lost base somewhere on a planet that
bought its texture maps at the same store Sulon did. This is good; the Sulon
graphics haven't been overdone in multiplayer addon levels, and Lost Base III puts them to
good use. The layout is core-style; at the center is a building, surrounded by a
courtyard; surrounded by tunnels in the outlying cliff walls. There is also a
landing bay off to one side, and the entire level is connected by a water system
underneath. Games with a zero Force setting will be slightly
more limited in size. Lost Base III is fun to play as well. The weapons are
placed logically and in fair quantities. Gameplay is fast; core-style games don't
allow for camping the way box-and-tunnel levels do. Andre was careful to avoid dead
ends, and that's always a big plus. As for drawbacks, there aren't many that spring
immediately to mind. There are a few skewed texture maps, however, though nothing to
get upset about. The level looks excellent.
DrOid

These are two basic saber dueling levels that are ment for 1 on 1 dueling.
Jedi Quake

This level is a big letdown. I started off, and the first thing I saw was a Tie Bomber
hanging from a claw on the ceiling. Very good looking. The rest of the level however, was
not good looking. The architecture was boring, texturing and lighting were repetitive, and
there were no cogs to spruce things up.
DS-61-2

It's called the TIE\B Loading Bay. There are several rooms and a big launch-bay type
thing with a TIE\B sitting there. Tons of weapons and also, there's a hole in the middle
of one of the rooms with an adjoined sector. Go in there, theres a Rail Det.
Black Knight

TWCP on JK.Net
This is a quick but difficult level, You must enter the plant through the vent shaft
and make your way out to the landing platform, I don't know how to make the level end so
when you get there, you can pretend you beat it.
Megamonkey

Rarely, if ever, does a level make me speak out loud. Maybe this is due to the fact
that I dont have a 3d card; maybe its just because many of the levels being
put out today just arent very good. Well, this one made me utter a few phrases on
several different occasions. The majesty of some of these features is fantastic. Simply
put, I really love this level.
The level is set around a particularly active volcano. Around the central, dome-topped
room containing the volcano, there are many rooms, ledges, and cliffs that make for very
interesting navigation. There is also a waterfall (which causes less framerate/lag
problems than the one in the level Waterfall) and a good deal of wonderful overlooks of
the entire canyon. The architecture here obviously took a good deal of adjusting to do.
The level will mostly be played outdoors, but also contains a lot of indoor areas. And for
once in a canyon level, none of the drops will kill you, but there are a few that will
really sting. Its a fairly large level, best for at least four people.
Snipe
|