Creating new textures that are actually good can be tricky.
A lot of people forget the basics when they draw new textures.
Although I can't really show how to make your own since creating textures
depends a lot on your drawing experience (not necessarily talent),
I can give you a list of tips if you want your Mats to look good.
If you think I’ve missed something, please e-mail me.
- Don't forget that the right color can add to a model.
- Don't use flat colouring. Use shading to simulate dimension.
- Do not overdo it with extra details. Lines do not look good
on a model.
Use grading and again shaing for effects.
- Don't "draw" hair or facial lines. Use a tool like the "cloning"
tool in Photoshop or the "airbrush".
- Try to use the same colors from the game if you are not
familiar with palettes. This will insure that your texture
will be seen by the majority of gamers.
- Use MatEdit to quickly view a Mat file
- When converting a BMP to Mat in "MatMaster", you will have to
compensate for the fact that the program has a tendency to
"phase out" your texture to the left. Cut out
a small piece of your texture and past it
on the other side of your bmp.
You will have to experiment here,
since not all models are the same.
Note: This is no longer necesary with the latest version of Matmaster.
- Don't be afraid to try out your Mats
on different models and in unusal places.
The effect might surprise you sometimes!
JK Mats | MotS Mats