Editing 3DO's in JK and MotS

What you need if you want to edit 3DO's in
"Jedi Knight" or "Mysteries of the Sith"

Software   
  • Any text editor will do


    Changing Mat files

    STEP 1:
      Just open the desired .3do file in a text editor like
      Notepad, Wordpad or Write.
      (I usually use the "ky.3do" as a template).



    STEP 2:
      Notice that for each "parts" like arms, neck, torso, etc
      there is a name for a .mat file.

    STEP 3:
      All you need to do is change the name of that Mat to another.
      If you can't guess which particular texture the name refers to
      just use an extractor like "ConMan" or GobExplorer" to extract
      that particular Mat file or look in the Mats section

    STEP 4:
      You don't have to stick to standards. Be creative!


    Adding new Mat files
      Easy as clubbing an Ewok!

    STEP 1:
      Simply create a new directory called "mat"
      inside the "ressource" directory in JK or MotS.

    STEP 2:
      Then put the desired .mat file in it

    STEP 3:
      Don't forget to add them in a .3do file if you
      wish to use those new textures in the game.


    Using the new 3do file in Multiplay
      Everyone must have a copy of your new .3do file
      if they are to see your character.




    Adding the new .3do file to the Models.dat file
      Here's what you have to do on order to use your new 3DO file.


    STEP 1:
      Simply create a new directory called "misc"
      inside the "ressource" directory in JK or MotS.

    STEP 2:
      Then put your "Models.dat" file in it. This is the file that indicates
      to the game engine which 3do (your skins) file goes where.

    STEP 3:
      Open the "Models.dat" file in a text editor.
      Simply add another line at the end or change one of the existing line.
      If you just want to change a 3do file, all you need to do is substitute the
      name for the particular .3do file you want to change to.

      Important: Do not forget to add a number to the "numModels"
      at the top of the Models.dat file evertime you add a new 3do.



    STEP 4:
      Then create another directory called "3do"
      inside the "ressource" directory in JK or MotS
      and just put your custom .3do file in it.

      That' all!


    Modifying the actual sections of a 3do files
      This is for those who want to create a new model,
      like I did with the Twi'Leks or the Ithorian Renegade

    STEP 1:
      Scroll down to the desired section. In this case the HEAD section
      You have to copy a section starting from the top:




    STEP 2:
      Scroll down to the end of that section until you
      reach the next MESH section
      Cut and paste that section to the 3do
       you want to modify




    STEP 3:
      In the material section, you have to change
      the numbers in row 2. This will tell the game
      which Mat to put where. They correspond to the
      numbers in the "Material List"at the start of
      your 3do file.




    STEP 4:
      For all multiplayer models, you have to repeat
      the procedure three more times for each sections
      of the same MESH.

      You can repeat the same section four times
      if you wish. The file is bigger, but I've
      never encountered problems with that.