Jedi Knight: Force Powers
06-08-2005 5:55 pm
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JEDI KNIGHT: FORCE POWERS
Force power "jump" is a very useful power. When combined with force power "speed", you can jump both further and higher then normally. Often force power "jump" is used to reach areas that you would not be able to normally. Be careful, if you jump or fall too far, you will take damage. A good tactic is to jump over your opponent with the force power and gain the higher ground. It is difficult to defend yourself if you can't find your opponent.
Force power "speed" is another useful power. When combined with force power "jump", you can jump both further and higher then normally. Force power speed allows you to travel through the level quicker. The force power allows you to run over mines without taking damage from the blast, and the force power even enables you to shoot your weapons a little faster. This force power is really useful if you are low on health. Using this force power will help you escape your enemies grasp. Remember that in multiplayer games, most offensive powers require the jedi to lock onto their intended target. Make it as difficult for them as possible by using force power "speed".
Force power "pull" is perhaps the most useful neutral power. Using force power "pull", you can pull weapons from the hands of your enemies with the exception of lightsabres, and you can pull the various items scattered around the level to you. If you find your weapons being pulled from you in combat, use this force power to pull the weapons back to you and continue your assault. Remember that Jedi's who have force power's "protection" and "deadly sight" in multiplayer will not have neutral force powers including force power "pull" so quickly strip the players of all their weapons except the sabre. Then play the waiting game and defeat them. Since it is easy to pull weapons from your opponents, it is best to run most of level with sabre, and switch weapons when you need them. You can counter force power "pull" by using force power "absorb" or force power "blinding".
Force power "sight" is perhaps the most under used neutral force power. Which is a shame. This force power counters two light force powers, "blinding" and "persuasion". If you have the force power activated before some one attempts to blind you, you will suffer no ill effects. If you know there is a jedi using force power "persuasion" in the area, using force power "sight" will allow you to see them. Another aspect of force power "sight" is that when you have the map overlay, you will see all items and the location of all players. This is useful if you want to know if a jedi is in the next room behind the door. You will also be able to tell what direction they are facing.
Force power "healing" is perhaps the most valuable light force power. Though it uses alot of mana, the force power will allow you to quickly recuperate. Remember that each multiplayer level only has healing packs and bacta tanks in a few locations, so if your opponent knows that you need health, they know where you have to go. It is best to use bacta tanks until you run out before using force power "healing" unless you know that you will find a mana powerup soon, the drain can severely hurt you if you are in the middle of battle.
Force power "persuasion" is an over used power that is easily countered. Using force power "sight" will allow you to see someone using force power "persusasion". The force power allows you to seem invisible other then a light blue field that surrounds your body. Many people use this force power in one on one combat which is silly, you are just wasting your mana, since it can be easily countered. The force power is best used if you are trying to avoid combat or if you are sniping.
Force power "blinding" is an underused light force power. If you use force power "blinding", you can counter four force powers "pull", "grip", "throw" and "deadly sight". Each force power requires line of sight and will be cut-off or won't work in the first place if you use this force power. The force power is also useful in one on one combat. At high level, if your opponent doesn't have force power "sight" enabled, they won't be able to see a thing for about 30 seconds. This makes them a sitting duck for powerful weapons, or even sabre damage.
Force power "absorb" is the most powerful force power for a Light Jedi Lord who has not sacrificed all neutral force powers to attain force power "protection". The force power allows you to take no damage from all force powers other then force power "throw". When someone attempts to use a force power on someone using force power "absorb" the mana that is used will be added to the person using force power "absorb"'s mana total. This force power is one of the best counters, second only to force power "protection". With the exception of force power "throw", you are temporarily protected from other force powers. Though force power "grip" will still immobilize you in place.
Force power "protection" is the most complained about light force power by those that don't have it. The force power protects you from weapon damage and from most force powers. The only exceptions are force powers "throw", "pull", and "blinding". The force power drains all your mana and lasts for about 30 secs to a minute. To get force power "protection" you must select only light force powers for a multiplayer game, or remain true to your path in the single player game. To remain true, you must assign all force stars to light and neutral force powers only. The best way to beat someone using force power "protection" is to strip them of all their weapons and keep them from getting to a mana powerup. When the protection runs out, strike at them with your most powerful force powers or weapons.
Force power "throw" is perhaps the most under used dark force power. The force power can't be countered by anything except blinding. The force power uses little mana, and can be used repeatedly against a target. The force power is extremely useful from a sniping position since it doesn't indicate your location. You can also use the force power to drive people off ledges if the objects being thrown are coming from the right direction. The only limitation of the force power is that you require specific objects to throw. If they are unavailable, the force power is useless.
Force power "grip" is definitely the most complained about dark force power. With force power "grip" you will immobilize your opponent so they can't move, just turn and you will inflict damage. The force power uses little mana, and it can be used against opponents using force power "absorb". Your opponent won't take any damage if they are using force power "absorb", but they will be immobilized, so you can switch to another weapon or prevent them from running away. This force power can be countered with force power "blinding", "protection", and damage can be countered with force powers "absorb".
Force power "lightning bolts" is not a very useful force power unless you are in close combat. The force power has limited range and is difficult to aim. The force power will function in water, which doesn't make alot of sense. In the water, this force power is downright deadly in tight recesses and tunnels. The force power is easily countered with force power "absorb" or "protection". Force power "blinding" has no effect on force power "lightning bolts" itself, but it makes the force power all but impossible to aim.
Force power "destruction" is the downright nasty. The force power uses alot of mana, but in close range, it is almost impossible to survive. The force power inflicts alot of damage, especially when combined in an attack with another weapon. The force power is easily countered with force power "absorb" or "protection". Force power "blinding" has no effect on force power "destruction" itself, but it makes the force power all but impossible to aim.
Force Deadly Sight
Force power "deadly sight" is a very dangerous force power. Though it is somewhat limited by range of sight, the force power inflicts alot of damage on a number of targets at the same time. The force power drains alot of mana and is best used in one on one combat, or especially from a sniper position. To get force power "deadly sight" you must select only dark force powers for a multiplayer game, or remain true to your path in the single player game. To remain true, you must assign all force stars to dark and neutral force powers only. The force power is easily countered with force power "absorb", "blinding" or "protection".
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