Jedi Academy: Weapons
06-08-2005 5:25 pm -Aristotle
The weapon of the Jedi, lightsabers have been described as an elegant armarment of a more civilized time. Jedi Padawans must build their own lightsaber, but do not master their creation until they bestow the rank of Jedi Knight. The lightsaber is accurate and deadly. In Jedi Academy your character can wield one saber, two sabers, or the famed light staff.
| DL-44 Blaster Pistol|
This weapon is used across the galaxy because of its reliability, accuracy, and ease of modification. Famed mercenaries such as Han Solo used this weapon and have proven its effectiveness.
| E-11 Blaster Rifle|
Commonly used by Imperial Remnant forces, this weapon's advantage over the DL-44 is its rapid rate of fire. Unfortunately, the weapon falls short in the accuracy department. But sometimes you just need more firepower than a blaster can give you.
| Tenloss Disruptor Rifle|
The disruptor rifle, which is outlawed by the New Republic, shoots with strong firepower at a medium rate of fire. The secondary fire mode attacks targets at the molecular level, effectively disintegrating them. The scope on this weapon makes it excellent for sniper work.
| Wookie Bowcaster|
The bowcaster is a powerful crossbow variant. There are two firing modes that can be utilized. The initial fire results in a single powerful bolt shot with deadly accuracy. The secondary mode launches a volley of multiple charged bolts. The weapon has been modified to include a self-cocking mechanism so creatures with less strength can use it.
| Imperial Heavy Repeater with Concussion Launcher|
Originating in Dark Forces, this weapon is highly effective at clearing out rooms full of enemies. The rapid fire of the Repeater can turn unsavory odds into your favor.
| Destructive Electro-Magnetic Pulse 2 (DEMP 2) Gun|
This weapon is highly effective against mechanical enemies such as droids. The electromagnetic charges disrupt electical systems, rendering mechanical devices useless. The latest versions can also inflict damage on organic creatures.
| Golan Arms FC-1 Flechette Weapon|
Used throughout the galaxy, this poweful weapon launches shards of metal in a spread, similar to a shotgun. The secondary fire launches two mines that either blow up after a few seconds, or are triggered by an enemy in near proximity.
| Stouker Concussion Rifle|
Returning in a modified fashion from Dark Forces II: Jedi Knight, the Concussion Rifle is an old favorite. The gun shoots a fast moving concussion blast up to 30 meters. The blast radius is approximately 4 meters, making this weapon excellent for taking out a number of enemies at one time.
| Merr-Sonn PLX-2M Portable Missle System|
This Rocket Launcher can be good for firing into crowds (especially groups occupied in saber battles or trying to snipe somebody else) and the explosions ability to throw bodies around can come in handy to knock people off ledges.
| Thermal Detonator|
The detonator has two modes of detonation. The primary fire will throw the grenade to explode on impact. The secondary mode will throw the grenade with a 3 second delay. In both cases if you hold the fire button down for a longer period of time you will throw the grenade further. Note: Anyone notice how rusty these always look? Handle with care!
| Trip Mine|
The trip mine can be placed on any hard surface where it will project a laser beam. Once this beam is broken or fired at, the mine will detonate and damage everything nearby.
| Detonation Pack|
Det packs are excellent for Jedi who are afraid to fight face to face. Lay a few of these down, run away, and use the remote to detonate. They are also excellent for setting up traps and blowing open doors.